To work it requires a new game, as all loot is determined while starting a new playthrough. * fixed: spawn bug that allows end-game outfits to appear in random stashes. It contains a single, but arguably the most important fix of all to date: This is the last version before the next full-scale update, that will come shortly after Dead Air 1.0 is released. Even the ones ported from to Dead Air can be seen on NPCs. Most of the gear is based on NPC skins from Dead Air, MISERY and some other mods. The addon introduces a great variety of new gear (currently 47 new outfits, 15 new helmets, and 5 backpacks - including 3 separated closed-cycle respiratory module variants), split between Loners, Mercenaries, and Duty factions (more factions will be included in future).